About Me
Hello!
My name is Blake Greenlaw and I am a Portland, Maine based 3D artist. I received my Bachelors in Fine Arts from Maine College of Art & Design with a focus of Animation and Game Art in 2025. I am experienced in Blender, Adobe Creative Cloud (Photoshop, Illustrator, premiere, and Substance Painter) and Unreal Engine 5. I mainly work with realism and hard surface asset modeling but I am able to work in low poly and stylized designs. I am a creative problem solver and a hard worker who is used to a high volume, fast paced environment thanks to my many years in the restaurant industry. I enjoy open world narrative shooters, reading, and baking in my spare time. My favorite movies are The Spider-verse Trilogy. I have hopes to someday work at Sony Pictures Animations or DreamWorks Animation as a 3D Environment artist!
Open to Work!
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Contact Me!
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Open to Work! ◈◈ Contact Me! ◈◈
Contact Me
Interested in my work? Have any questions for me?
You can reach me at:
Blakeegreenlaw@gmail.com@TheCandymaker_ on Instagram, Twitter and Discord
Resume
Other Work Experience
Eventide Oyster Company — Chef de Parte
Portland, ME | August 2021 - Present
- Prepare various dishes at a James Beard Award-winning seafood restaurant in a high-traffic tourist area - Assist in training new kitchen staff on preparation techniques and safety protocols
- Monitor and taste dishes to ensure consistent flavor profiles and cooking techniques
The River House — Server, Expediter, Hostess
Portsmouth, NH | March 2019- March 2020, June 2020 - August 2021
- Progressed from front- to back-of-house in a large, high-volume restaurant; collaborated with team members to deliver exceptional customer service with a positive attitude
-Responsible for creating and managing waitlists and reservations to minimize wait times -Maintained cleanliness and organization of stations, ensuring proper storage of ingredients
Relevant Work Experience
Creepy Too Cute Interactive Exhibit — 3D Environment Designer
October 2024 - November 2024
Contracted with Sputnik Animation to design an interactive Halloween exhibit for the Portland Children’s Museum
Designed an underground environment that was home to a variety of native Maine animals
Fort Gorges Virtual Mobile Tour (In Progress) — 3D Asset Designer
January 2024 - May 2024
Collaborated with team to develop a virtual tour for a historic military site run by the non-profit group Friends of Fort Gorges in Portland, Maine
Engaged in the prototyping process to meet client needs so the project can launch in 2025
Designed block out of the fort and created multiple low-poly assets
Technical Skills
Use of Blender for 3D modeling, including UV mapping, sculpting, and rigging
Knowledgeable in industry-standard workflows and techniques for game development and animation
Skilled in Adobe Creative Cloud
Knowledgeable in environment design with Unreal Engine 5
Comfortable with both MacOS and Windows systems
Other Skills
Strong ability to prioritize tasks and work efficiently in fast-paced environments
Effective communication and teamwork skills
Adaptable to rapidly changing elements
Project coordination experience
Advanced digital literacy with proficiency in various platforms and online communities
Strong analytical and creative problem-solving skills